3D Artist focused on Hard Surface Modeling and prop creation, currently training in 3D Animation and VFX. Experienced in modeling and texturing assets for collaborative productions, working from art direction requirements and iterating through artistic and technical feedback. Focused on developing hard surface assets for games and 3D productions.
Worked on the fabrication and restoration of props, puppets, and miniature sets for stop-motion production. Sculpted and fabricated props through molding, resin casting, and painting processes, completing pieces within production deadlines. Developed a series of nine detailed puppet skeletons with a focus on anatomy and proportion, and designed prototype components for their articulation system. I have also participated in artistic and technical decisions involving puppets, props, and sets, and I am currently responsible for the construction and preparation of a set for an upcoming stop-motion shoot.